AI Insights · Timothy · January 2025
Top 5 Virtual Pet Apps on Android in Oman: Q4 2024 Performance
Explore the performance trends of the leading virtual pet apps on Android in Oman during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top virtual pet applications on the Android platform in Oman showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each app's trends based on data from Sensor Tower.
My Talking Slimy Slime Pet Cat experienced a fluctuating trend in weekly revenue, starting at approximately $239 and peaking at $306 by the end of December. Downloads began at 221 and showed a decline mid-quarter before recovering slightly to 195 by the last week. Active user numbers were more stable, with a high of 1.1K users in the final week of December.
My Cat - Virtual pet simulator saw a notable drop in downloads from 1.2K at the start of the quarter to 85 by year-end. Revenue peaked at $176 in early October but fell to $119 in December. Active users decreased from 2.4K to 629 over the quarter.
Tamagoo: Buddy Slime Pet Games maintained a consistent revenue stream, ranging between $34 and $79, with a slight increase towards the end of the quarter. Downloads were relatively low, peaking at 63, while active users gradually increased, reaching 413 by the end of December.
My Dragon - Virtual Pet Game had minimal revenue impact, starting from $27 and fluctuating to $31 by mid-December. Downloads were sporadic, with no significant activity throughout most of the quarter. Active users remained stable around 70.
Baby Panda World-Learning Game saw a steady download rate, beginning at 557 and ending at 618. Revenue was modest, with occasional peaks, and active users showed a slight decline from 3K to 2.9K.
These insights provide a snapshot of the market dynamics for virtual pet apps in Oman during Q4 2024. For more detailed analytics and trends, visit Sensor Tower.